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Relic Hunters Zero (2015)

★ 2.9 from 152 players About 2h to play #357 in Indie 23% finish it

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Overview

Relic Hunters Zero is a Indie title released in 2015, available on macOS, Nintendo Switch and PC. Players have rated it 152 times, landing at 2.9 out of 5. It outranks 27% of the catalog on rating alone. Among 1186 Indie games, it sits at #357. Expect roughly 2 hours of play, a short run you can finish in a weekend (about 34% shorter than the Indie average).

What players actually do with it

23%finish it▼ genre avg 49%
44%positive ratings152 votes
1playing now
6on wishlists
75gave upvs 22 beat it

Finish rate = players who marked it beaten ÷ (beaten + dropped) on RAWG. Wishlist and playing-now counts refresh with every sync.

Platforms & availability

PlatformFamilyRelease
macOSPCAug 2015
Nintendo SwitchNintendoAug 2015
PCPCAug 2015

Can my PC run Relic Hunters Zero?

Minimum

OS: Windows 7 or newer
Memory: 4 GB RAM
Graphics: Shader Model 2.0 compatible graphic card with at least 512 MB of video memory
DirectX: Version 9.0c
Storage: 100 MB available space
Additional Notes: Graphic cards with integrated memory such as Intel Graphics not supported

Recommended

Graphics: Graphic Card with at least 1 GB of video memory

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Questions

When was Relic Hunters Zero released?

Relic Hunters Zero was released on August 18, 2015.

What platforms is Relic Hunters Zero on?

Relic Hunters Zero is available on macOS, Nintendo Switch and PC.

How long is Relic Hunters Zero?

Average playtime for Relic Hunters Zero is about 2 hours.

Is Relic Hunters Zero worth finishing?

23% of players who started Relic Hunters Zero finished it — the average for Indie games is 49%. 44% of ratings are positive.

How many people play Relic Hunters Zero?

1,962 players on RAWG own Relic Hunters Zero, 1 are playing it right now and 6 have it on their wishlist.

What games are similar to Relic Hunters Zero?

Closest matches in our catalog: 12 is Better Than 6, Teleglitch: Die More Edition, Nex Machina and SYNTHETIK.

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Core data via RAWG. Rankings and similarity are our own computation.