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Need for Speed: ProStreet

Need for Speed: ProStreet (2007)

Need for Speed: ProStreet is a 2007 game by Electronic Arts Black Box, rated ★ 3.5 by 414 players, about 1 hours long. Below: 12 games like it, ranked by how much they share with it.

★ 3.5 from 414 players Metacritic 72 About 1h to play 57% finish it

Games like Need for Speed: ProStreet

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Overview

Released in 2007, Need for Speed: ProStreet lands in the game space and runs on 7 platform families: Nintendo DS, PC, PlayStation 2, PlayStation 3, PSP, Wii and Xbox 360. Players have rated it 414 times, landing at 3.5 out of 5. Expect roughly 1 hours of play, a typical playthrough. On Metacritic it scores 72.

What players actually do with it

57%finish it
59%positive ratings414 votes
9playing now
38on wishlists
270gave upvs 362 beat it

Finish rate = players who marked it beaten ÷ (beaten + dropped) on RAWG. Wishlist and playing-now counts refresh with every sync.

Platforms & availability

PlatformFamilyRelease
Nintendo DSNintendoNov 2007
PCPCNov 2007
PlayStation 2PlayStationNov 2007
PlayStation 3PlayStationNov 2007
PSPPlayStationNov 2007
WiiNintendoNov 2007
Xbox 360XboxNov 2007

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Questions

When was Need for Speed: ProStreet released?

Need for Speed: ProStreet was released on November 14, 2007.

What platforms is Need for Speed: ProStreet on?

Need for Speed: ProStreet is available on Nintendo DS, PC, PlayStation 2, PlayStation 3, PSP, Wii and Xbox 360.

How long is Need for Speed: ProStreet?

Average playtime for Need for Speed: ProStreet is about 1 hours.

Is Need for Speed: ProStreet worth finishing?

57% of players who started Need for Speed: ProStreet finished it. 59% of ratings are positive.

How many people play Need for Speed: ProStreet?

355 players on RAWG own Need for Speed: ProStreet, 9 are playing it right now and 38 have it on their wishlist.

What games are similar to Need for Speed: ProStreet?

Closest matches in our catalog: Need For Speed: Most Wanted, Pure, Need For Speed Undercover and Need for Speed: The Run.

Core data via RAWG. Rankings and similarity are our own computation.