Command & Conquer: Red Alert 2 (2000)
Command & Conquer: Red Alert 2 is a 2000 game by Westwood Studios, rated ★ 4.4 by 351 players, about 1 hours long. Below: 12 games like it, ranked by how much they share with it.
Games like Command & Conquer: Red Alert 2
See all matches-
93%
Warcraft 3: Reign of ChaosShares true exclusive and exclusive; released within 2 years. -
76%
StarCraft IIShares true exclusive and exclusive. -
75%
Cossacks: Art of WarShares true exclusive and exclusive; released within 1 year. -
73%
Age of EmpiresShares exclusive. -
72%
PerimeterShares true exclusive and exclusive; rated 0.6 lower. -
72%
Cossacks 2: Napoleonic WarsShares true exclusive and exclusive; rated 0.5 lower.
Overview
A 2000 game release, Command & Conquer: Red Alert 2 can be played on PC. Players have rated it 351 times, landing at 4.4 out of 5. Expect roughly 1 hours of play, a typical playthrough. On Metacritic it scores 84.
What players actually do with it
Finish rate = players who marked it beaten ÷ (beaten + dropped) on RAWG. Wishlist and playing-now counts refresh with every sync.
Platforms & availability
| Platform | Family | Release |
|---|---|---|
| PC | PC | Oct 2000 |
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Questions
When was Command & Conquer: Red Alert 2 released?
Command & Conquer: Red Alert 2 was released on October 26, 2000.
What platforms is Command & Conquer: Red Alert 2 on?
Command & Conquer: Red Alert 2 is available on PC.
How long is Command & Conquer: Red Alert 2?
Average playtime for Command & Conquer: Red Alert 2 is about 1 hours.
Is Command & Conquer: Red Alert 2 worth finishing?
75% of players who started Command & Conquer: Red Alert 2 finished it. 90% of ratings are positive.
How many people play Command & Conquer: Red Alert 2?
206 players on RAWG own Command & Conquer: Red Alert 2, 5 are playing it right now and 42 have it on their wishlist.
What games are similar to Command & Conquer: Red Alert 2?
Closest matches in our catalog: Warcraft 3: Reign of Chaos, StarCraft II, Cossacks: Art of War and Age of Empires.
Core data via RAWG. Rankings and similarity are our own computation.